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Author Archives: Vim
This was a week without any coding. My time was instead focused how the technical limits will effect the design of the game. If the game concept is stillborn by technical issues there is no point of making a techdemo. … Continue reading
Right now I play three massive multiplayer games. I play for a few weeks then pause for even longer and then play some more. Never manage to keep up with my friends that marathon plays for months straight at the … Continue reading
Added two more games to reviews, Broforce 🙂 and The Westport Independent :(.
Started on Skyrim for a second playthrough and this time with a High Elf. The plan is to side with the Empire and teach the stormcloaks a lesson in dark and evil magic.
After screaming at the shader compiler for two weeks I feel like I had a good enough understanding of DirectX12. As a bonus I also learned the development environment for the XBox One. With the ability to put pixels on … Continue reading
So after one week of nights with DirectX 12 I’m somewhat confused. The basic concept of DirectX 12 is easy to understand. The problem is that many guides and tutorials refer to DirectX 11 that i never used :|. So … Continue reading
From now on i will write weekly posts on how my Techdemo it is progressing. To make it more easy to write about i have given the project a public name, it will now be called Sussex. It already have … Continue reading
I use mercurial for my personal projects but i like the contribution box on github. So I made a small python script to generate a contribution box for mercurial projects. It takes the paths to the local projects and writes down … Continue reading
Played three great games from swedish developers. Max Max, Wolfenstein: The Old Blood and SOMA =). Also played Halo 4 😐 and Call of Duty: Black Ops II :(. Check out my reviews.