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Author Archives: Vim
Played some Descent as my next retro game. Using keyboard only, joystick is to next gen :).
Instead of playing new games i will replay some old ones this summer. Retro Game Summer 2016 is on. First game played was Quake. It was nice, it was brown and it had very large pixels.
Another week without progress :|. But i learned to use Unreal Engine 4 this week :). See if i can get it to run on the console :).
This week i have been working on the world generation system and also playing some open world survival games to steal some good ideas :).
Another week of zero progress :(. At least i got to see the new Star Wars this week so not all wasted.
I have now made up the mockup-art I need and it as ugly as hell. Done with the coding tests for the open world system so now it’s time to put it all inside the xbox one. Next week there … Continue reading
No progress on Sussex this week as Kill to Collect was released and I got sick over the weekend. Only thing I made progress on is my alchemy skill in Skyrim :).
This was a week without any coding. My time was instead focused how the technical limits will effect the design of the game. If the game concept is stillborn by technical issues there is no point of making a techdemo. … Continue reading