Category Archives: Daily Hax0r

Daily Hax0r 14

Fixing with the build system once again on ZeroFps. Soon there will be a small demo out to try the engine to see what computers it works on and after that a even more epic release that we are planning. … Continue reading

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Daily Hax0r 13

Getting up to speed on ZeroFps now after my move to another town, only took around two months. They should add achievements to pivotal tracker so one get something extra when doing a lot of stories :).

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Daily Hax0r 12

Coding away on ZeroFps and trying to get a idea of what to do next. So many cool things to add that i have to sort them in the best order :). I’m also playing some Sniper: Ghost Warrior.

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Daily Hax0r 11

One weekend of coding on ZeroFps and watching episodes of Battlestar Galactica. Sad to say I made more progress on Bsg then on ZeroFps 😐

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Daily Hax0r 10

A weekend of coding, mostly on Lua interfaces to the engine and the new techdemos of the engine. We even have a release date for it now. It’s someday this year at least :).

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Daily Hax0r 9

I’m coding away on the ZeroFps engine and right now there are two major areas we are focusing on changing, the entity model of how we create the objects in the game and the editor.  I’m haxxoring on the editor … Continue reading

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Daily Hax0r 8

To much code to write and to little time so no time to blog. But some quick observations. Armed Assault 2 looks as unstable as any other Bohemia game but it might still be fun, next weekend I will know. … Continue reading

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Daily Hax0r – Animation

Time to fix with the animation system in Zerofps. Lots of things that should be added and it’s a long time overdue :). So if I can make some progress this weekend.

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Daily Hax0r 7

Done with the update of the resource system and now i think i will spend some time making some content and try to use it a bit and see if it works as planned. The sad thing about that plan … Continue reading

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Daily Hax0r 6

Spending time on the resource system in ZeroFps that handles all things such as textures, models and other things that the engine use to run. We have two ways that we load resources and one of them is that we … Continue reading

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