- Console (22)
- Dailys (30)
- Game design (7)
- Lua (6)
- Photo (5)
- Projects (194)
- Random Ramblings (65)
- Serfdom (126)
- Spinning Cubes (81)
- The Arts (347)
- Uncategorized (13)
- Zeropointgameplay (2)
Category Archives: Projects
I did my first game jam with the two week long Rainbow Jam. Joined a team and made a VR game called Muxgic. Like a stupid goldfish I bounced into every possible problem in Unreal and git. Most (all) code … Continue reading
Another week without progress :|. But i learned to use Unreal Engine 4 this week :). See if i can get it to run on the console :).
This week i have been working on the world generation system and also playing some open world survival games to steal some good ideas :).
Another week of zero progress :(. At least i got to see the new Star Wars this week so not all wasted.
I have now made up the mockup-art I need and it as ugly as hell. Done with the coding tests for the open world system so now it’s time to put it all inside the xbox one. Next week there … Continue reading
No progress on Sussex this week as Kill to Collect was released and I got sick over the weekend. Only thing I made progress on is my alchemy skill in Skyrim :).
This was a week without any coding. My time was instead focused how the technical limits will effect the design of the game. If the game concept is stillborn by technical issues there is no point of making a techdemo. … Continue reading
After screaming at the shader compiler for two weeks I feel like I had a good enough understanding of DirectX12. As a bonus I also learned the development environment for the XBox One. With the ability to put pixels on … Continue reading
So after one week of nights with DirectX 12 I’m somewhat confused. The basic concept of DirectX 12 is easy to understand. The problem is that many guides and tutorials refer to DirectX 11 that i never used :|. So … Continue reading