Category Archives: Projects

Screw this i’m going home

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The One Next Gen

I have shifted over my techdemo from Playstation 3 to the Xbox One Playstation 3 is still coooler when it comes to multicore madness but The One is a bit more next gen. Makes sense to develop on a thing … Continue reading

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Got some wheels

Got the basic car working. Bullet’s documentation is a bit  . Next up is a evil merge to default and then time for some more constraints and to make a ragdoll. I also added a ‎Physics API‎ section for Bullet … Continue reading

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Lowrider

I changed the controls to a xbox360 gamepad and the steering is better now. Don’t need keyboard controls for a console after all :). Also added a camera to orb around the car. That way i can look on it … Continue reading

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Drive like it is stolen

Made a terrain exporter for Unity. That way i can use it’s editor to create the world for my car to drive around in. I also use ZeroFps to learn how to make a car in the bullet physics system. … Continue reading

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Things are not going as well as they could

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Console Coding: Part 5

Back playing with the PS3. Got the basic mesh rendering done. Next up is Maya time to make ugly prototype art.

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Console Coding: Part 4

I started on the mesh and texture class this week. Goes a bit slow as I’m still stuck in the OpenGl mindset. The PS3 is laughing at me when it crashes from me trying to use a state that does … Continue reading

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Bring order to chaos

Done playing around without a goal so it’s time to start and fail my first Unreal engine project. One game I like is Swat 4, a tactical first-person shooter from 2005 made by Irrational Games. I will try to make … Continue reading

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Console Coding: Part 3

Not much visible progress this week so no image. I fixed indexed drawing for the mesh and improved the convert script for content. Next up is making some more models to test with and then create a mesh and a … Continue reading

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