Category Archives: Aga

Screenshot overkill

I coded some more on AGA and like always i got some nice bug’s in my face . Sometimes it fails to start the render system correctly and it locks in the draw loop and start taking screenshoots. I was … Continue reading

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A Blast From The Past

I found Glide 3 SDK so now I can write a graphic driver for voodoo cards to AGA. Nut much use but it’s a way to check that we have a good driver interface .

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Gaaa

Four houres to find a simple error :(.

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65 diskettes later

The camera system in AGA is not good . It looks like the cameras share some data between then so when you try to move one of them you might move another . Looks like there is time for some … Continue reading

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Slow Down…

Did some speed profiling on AGA. It must be the slowest 3d engine ever made. Things i have put into it to make it go faster make it go slower . Time for another SCC soon . I also must … Continue reading

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D3DDrv

Coding on AGA. A bit better now with the modular design but nothing that will change the way game engines a written,… yet . The Direct3D driver should been written along time ago (30 days or so ) but other … Continue reading

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Gamma++

I found the reason for my problems to get the lightmaps to work. Alot of them seems to have to do with the fact that my monitor is so damn dark . I have to use max brightness in all … Continue reading

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Ogldrv

Improved the graphic interface to AGA today so now I can use different graphic drives that are stored in DLL’s . I think that’s how Quake 2 and Unreal do it. I have a driver for OpenGL and now I … Continue reading

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Boll

To test the AGA libs I wrote a breakout game with them. I found some bugs and the worst was one that crashed the computer when you turned the game of . The most difficult bug to find was a … Continue reading

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The light at the end of the tunnel

The lightmaps are in place now but everything is still a bit to dark. Some surfaces also go totally black from time to time . Time to search the net for some tutorials .

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