Category Archives: Aga

Total Darkness

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Darkness

Writing lightmap code for Aga and so far it don’t work very well .

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AGA – Graphic

I’m improving the graphic in AGA by adding a material system (it’s something like Quake 3 shaders). As i’m still not very good at graphics i get at least 3 stupid errors each day. Like the one where i wrote … Continue reading

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Aga 1.2

Only network and some physics coding todo for aga 1.2 left now. Well, ok the graphics still sux coz we lost the texturemapping when we removed glide but it want be to hard to put back in (i hope ). … Continue reading

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#define GAME_CLIENT_NET_CLIENT ((MAX_CLIENTS + 1) – 1)

Vim: Did i wrote that? Bug: Yes, it’s fine. Vim: Do i know what I’m doing? Bug: Sure, keep writing. It looks great. Vim: I’m soo tired. I think i need some sleep… Bug: No, you don’t have time to … Continue reading

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Code Uglyize

It look’s like the test for AGA 0.2 will be some sort of descent clone. I spend my time with network coding.

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Things do be done

The fix list for AGA 0.2 now looks like this: OpenGl – We only have glide and that is baaaad . Lightning – Will be done with some sort of lightmaps. Ladders – Climbing is cool. Editor – We use … Continue reading

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AGA 0.1

AGA is now at version 0.1 and we will start on the things we need to move it up to 0.2. We thought about a small demo when 0.1 was done but there are so much problems with the current … Continue reading

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TCP/IP is fun

TCP/IP was more fun that i first thought i would be. It nothing like the hell one must walk into when you want to use ipx with watcom . I wrote a quake filter for AGA so now it’s possible … Continue reading

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AGA demo

I hope the have the first demo for AGA done soon. It will be a little rocket arena game (quake style) for two players. We don’t have much of a story for any game yet but hey, how hard can … Continue reading

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