- Console (22)
- Dailys (30)
- Game design (7)
- Lua (6)
- Photo (5)
- Projects (194)
- Random Ramblings (65)
- Serfdom (126)
- Spinning Cubes (81)
- The Arts (343)
- Uncategorized (13)
- Zeropointgameplay (2)
Category Archives: Random Ramblings
My first compiler was Borland C++ 4 so i clock in at 22 years of C++ now. So much experience and the most used button on my keyboard is still F1. Looking over my code most of it could as … Continue reading
A new and faster computer now so time to catch up on some game. Vanishing Realms and Sniper Elite 4 was fun.
So far i have used three types of decision-making systems in the games i have worked on. They are Finite-State Machines, Utility Systems and Behavior Trees. Next up is to get a chance to use a planner or a neural … Continue reading
When coding enemy behaviors it sometimes help to think outside the computer. For that I have my small AI army made up of of old and unpainted Warhammer miniatures. When working on Leviathan: Warships I had some ships but they … Continue reading
To keep track of things i used to know i have started a little wiki for my game development notes. I made it public also in case anyone find it’s random notes useful.
In game development learning never stops so over the years I have used many programming languages. Some of them fun, some of them a pain and some makes me wake up at night screaming. If you are aiming to be … Continue reading
Where are my books about playing the keyboard. Damn slow online stores.