Category Archives: Random Ramblings

Lets pay the ironing prize

Time to see if i inherited the gene that makes you enjoy ironing cloths. This will most likely end in a fire.

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C++ like it’s 1998

My firstĀ  compiler was Borland C++ 4 so i clock in at 22 years of C++ now. So much experience and the most used button on my keyboard is still F1. Looking over my code most of it could as … Continue reading

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Playing some games

A new and faster computer now so time to catch up on some game. Vanishing Realms and Sniper Elite 4 was fun.

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Zzz…

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10 D&D Geek Points

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I need a cunning plan

So far i have used three types of decision-making systems in the games i have worked on. They are Finite-State Machines, Utility Systems and Behavior Trees. Next up is to get a chance to use a planner or a neural … Continue reading

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AI Army

When coding enemy behaviors it sometimes help to think outside the computer. For that I have my small AI army made up of of old and unpainted Warhammer miniatures. When working on Leviathan: Warships I had some ships but they … Continue reading

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G.E.E.K

 

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Vim’s GameDev Pensieve

To keep track of things i used to know i have started a little wiki for my game development notes. I made it public also in case anyone find it’s random notes useful.

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I Code, Therefore it CTD

In game development learning never stops so over the years I have used many programming languages. Some of them fun, some of them a pain and some makes me wake up at night screaming. If you are aiming to be … Continue reading

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