- Console (22)
- Dailys (30)
- Game design (7)
- Lua (6)
- Photo (5)
- Projects (194)
- Random Ramblings (65)
- Serfdom (126)
- Spinning Cubes (81)
- The Arts (347)
- Uncategorized (13)
- Zeropointgameplay (2)
Category Archives: Game Industry
There will be a broadcast at AiGameDev.com later today about the Hierarchical Task Network in Dying Light. Fit’s me perfectly as it’s one of the two decision-making systems i will try out next and I know nothing about planners.
Sick now so I focus on playing some games. Tried to code but demands to much brain to be possible. I fixed a domain to my online notebook about game development. It can be found at http://www.gamedevpensieve.com. Now time to … Continue reading
Writing on a game pitch as I need to practice my design skills. The sex of one of the main characters depends on events early in the game. No real names for anything yet so I use short code words … Continue reading
With new consoles on the way there will be new and updated games and from that follows new public relations material that once again is filled with bullshit. If you as a developer feel the need to do another trailer … Continue reading
Found this nice collection of game developer publications from Dice.
The people from Grin that made the Epic game Bionic Commando Rearmed have started up a company called Might and Delight and they will focus on retro game game remakes like they did with Bionic Commando Rearmed. It’s not public … Continue reading
From the sunken ship that once was Grin a number of new startups are formed and BitSquid is one of them, well… one bit of them ;). The two lead developers from the engine team at Grin is what make … Continue reading
If you feel the need to read something with more depth and with less smileys you can always visit Mikael Hedberg as he writes about storytelling.
Found this fun guide on How To Get Into the Industry :).