- Console (22)
- Dailys (30)
- Game design (7)
- Lua (6)
- Photo (5)
- Projects (194)
- Random Ramblings (65)
- Serfdom (126)
- Spinning Cubes (81)
- The Arts (347)
- Uncategorized (13)
- Zeropointgameplay (2)
Category Archives: Graymer
Walls and flats now work in the doom view of graymer. Got the animation on them working also. But to get the lightning i will update to a more recent opengl version so some extra time is needed until next … Continue reading
So fix the holes and then it’s time for the next release.
Basic wall textures working. Next up is the holes in the floor and the floor textures.
I need to get going on graymer again. So lets start with doom. First of textures. How hard can it be…
Working on support for Quake in graymer. I have not played that game for some time but have no problem find my way in the levels as i fly around in them. Scary really how much of my memory is … Continue reading
Time to update graymer to support some more games. First step is an update so it supports Ultima Underworld II. Download it here. I changed it to use the latest Visual Studio version to so if it fails to install … Continue reading
New Graymer version that now shows Ultima Underworld 2 levels. It is also possible to freely around if you start a command line window and enter graymer.scr. Use WASD to move, QE to go up/down, the mouse to look around … Continue reading
Spending some time on Graymer and the release next week will work with Ultima Underworld II. Got the basic system done so time to add a explore camera view.
New version of Graymer and to use it you need to have Ultima Underworld from Good Old Games installed. Download: https://dl.dropboxusercontent.com/u/5516183/graymer.msi Install it :). Edit the screensavers settings and select the game.gog file in the install directory for Ultima Underworld.