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Archives
Category Archives: Sussex
Sussex – Week VIII
Another week without progress :|. But i learned to use Unreal Engine 4 this week :). See if i can get it to run on the console :).
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Sussex – Week VII
This week i have been working on the world generation system and also playing some open world survival games to steal some good ideas :).
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Sussex – Week VI
Another week of zero progress :(. At least i got to see the new Star Wars this week so not all wasted.
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Sussex – Week V
I have now made up the mockup-art I need and it as ugly as hell. Done with the coding tests for the open world system so now it’s time to put it all inside the xbox one. Next week there … Continue reading
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Sussex – Week IV
No progress on Sussex this week as Kill to Collect was released and I got sick over the weekend. Only thing I made progress on is my alchemy skill in Skyrim :).
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Sussex – Week III
This was a week without any coding. My time was instead focused how the technical limits will effect the design of the game. If the game concept is stillborn by technical issues there is no point of making a techdemo. … Continue reading
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Sussex – Week II
After screaming at the shader compiler for two weeks I feel like I had a good enough understanding of DirectX12. As a bonus I also learned the development environment for the XBox One. With the ability to put pixels on … Continue reading
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Sussex – Week I
So after one week of nights with DirectX 12 I’m somewhat confused. The basic concept of DirectX 12 is easy to understand. The problem is that many guides and tutorials refer to DirectX 11 that i never used :|. So … Continue reading
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Sussex
From now on i will write weekly posts on how my Techdemo it is progressing. To make it more easy to write about i have given the project a public name, it will now be called Sussex. It already have … Continue reading
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The One Next Gen
I have shifted over my techdemo from Playstation 3 to the Xbox One Playstation 3 is still coooler when it comes to multicore madness but The One is a bit more next gen. Makes sense to develop on a thing … Continue reading
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