So after one week of nights with DirectX 12 I’m somewhat confused. The basic concept of DirectX 12 is easy to understand. The problem is that many guides and tutorials refer to DirectX 11 that i never used :|. So there will be one more week with DirectX 12. The first step in it will be to get the PIX tools to work so i can get some real debug help.
I have also spent some time with maya this week to get good enough to create the mock-up art. No need for animated things so i only do the most basic box, extrude and boolean operations to create the meshes i need.
Next week i hope there will be some images to show :).