Bionic Commando

bchead

I worked as a gameplay programmer at Grin on Bionic Commando, a game released in 2009 on (360, PS3, PC) by Capcom.

From the start of the production of the game I worked on artificial intelligence, enemies and the player camera. I did write the basic system for the artificial intelligence, the code for the soldiers and a minor and a major boss for the prototype of the game. Then I also did the player cameras for ground and air movement and work on some of the weapons.

Later in the project I started to work full-time on the Multiplayer part of the game with responsibility for the XBOX360 and the PC versions. That included multiplayer gameplay, matchmaking and following the Technical Certification Requirements standards. It was also a good exercise as I spend a lot of time running between the free consoles I happen to borrow for the moment :).

Singleplayer Shots

bcsp1bcsp2bcsp3bcsp4bcsp5bcsp6bcsp7bcsp8bcsp9

Multiplayer Shots

bcmp1bcmp2bcmp3bcmp4bcmp5bcmp6bcmp7bcmp8bcmp9bcmp10bcmp11bcmp12bcmp13bcmp14bcmp15

Movies
Bionic Commando – Announcement Trailer

Bionic Commando – Evolution Trailer

Bionic Commando – Launch trailer

Finally some things I did work on but did not make it as playable in the game. I miss the sonictank, it was cool to fight and look at :).

bccut_spearbccut_turretbccut_sonictank