Improved the graphic interface to AGA today so now I can use different graphic drives that are stored in DLL's . I think that's how Quake 2 and Unreal do it. I have a driver for OpenGL and now I will write one for DirectX and Glide 3 but there won't be anyone for software . The DirectX will be the primary one when it's done. I have some problems finding the Glide3 SDK now that 3dfx is dead so if anyone now were I can get it mail me the link.