Spinning Cubes
----------------
About   Projects   Archive   RSS   Pensieve   Twitter


Done by and published by Pieces Interactive. Released in 2016. Done in Unity using C#.

Enemies and the AI was my main tasks on the game. Examples of systems I where responsible for is the behavior trees and the pathfinding system. I also did weapons and abilities, mostly related to the enemies.

Movies
Kill to Collect Teaser Trailer


Kill to Collect Gameplay Trailer


Kill to Collect – Launch Trailer