Second part in the halo series and this time your time is split between playing two characters with to simultaneous story lines. The first one follows Master chief and the second one follows the Arbiter who is the alien who failed to defend the Halo against the Master chief and friends in the first game. The campaign can be played with two players in split screen and the game also had a nice double-wield support where you could mix weapons.
Final game in the Master chief halo series for now. The Arbiter and friends has joined up with humanity to fight The Covenant and you once again take to role of Master Chief to save the day. Played this one in co-op to and don't really remember much from the story other than the fact that each new area you enter is so filled with epic music and dramatic cut-scenes that you almost puke. In co-op one player takes the role of the Chief, the second one the Arbiter and the two last players will play as aliens of the same race as the Arbiter and it all work out great with all the cut-scenes fixed for it to.
First-person shooter where you drive and walk around in the same areas over and over again and shoot the same strange little gnome like creatures. You take the role of a super soldier called Master Chief that after a desperate escape from evil aliens fall out of hyperspace beside the a mystical ring in space, the Halo. The aliens with the name of The Coventant also drop by and then it turns into a minor war on and about the control of the Halo and to find out what it does.
Gameplay is like in most other first-person shooter but this game was the one that really get that regenerating shield/health thing stated where you simply take cover for a while to recharge it.
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