Spending time on the resource system in ZeroFps that handles all things such as textures, models and other things that the engine use to run. We have two ways that we load resources and one of them is that we keep all resources of the same type in the same directory and the other is that we keep the all resources that belong together in the same directory, for example a model and all it’s materials and textures. The second way needs to improve a bit code wise so my new exporters tools for maya can work as good as possible. Hope I don’t break anything :).