Fun with triangles
Coding away on my console techdemo and i got some triangles and a texture visible at least. Next up is to make a manager to handle all the mesh and texture data. My test mesh is from Kill to Collect.
This is what it looks like when you add UV coordinates to the exporter and forget to add them in the importer. Surprised it did not crash.
Rendering the UV coordinates as colors.
Texture working. The lower part should have it's own texture but i can only load one texture right now :).