Friendly fire simulator for PC and PS4. Done by Pieces Interactive and published by Paradox Entertainment. Released in 2015. Made in BitSquid (now known as Stingray) and done in Lua.
My focus on this game was anything related to the enemies. Examples are the desirability system, the abilities the enemies could perform, crowd system, the navmesh and the final boss fight. I also did some minor work on the state machine that tracked the physical state of creatures, some spells and network sync.