Spinning Cubes
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I worked as a gameplay programmer at Grin on Bionic Commando, a game released in 2009 on (360, PS3, PC) by Capcom.

From the start of the production of the game I worked on artificial intelligence, enemies and the player camera. I did write the basic system for the artificial intelligence, the code for the soldiers and a minor and a major boss for the prototype of the game. Then I also did the player cameras for ground and air movement and work on some of the weapons.

Later in the project I started to work full-time on the Multiplayer part of the game with responsibility for the XBOX360 and the PC versions. That included multiplayer gameplay, matchmaking and following the Technical Certification Requirements standards. It was also a good exercise as I spend a lot of time running between the free consoles I happen to borrow for the moment :).




Bionic Commando Announcement Trailer

Bionic Commando Evolution Trailer

Bionic Commando Launch trailer