I started on the mesh and texture class this week. Goes a bit slow as I’m still stuck in the OpenGl mindset. The PS3 is laughing at me when it crashes from me trying to use a state that does not exist . I have also picked genre for the techdemo, some form of car racing game. Never done a car game before so I should learn something new there also. Next up is no progress for a couple of weeks as I’m on summer vacation .
The plan was to play some Dead Space 2 but now I’m on a boat in World of Warcraft. Plans fail i guess. Time to check out my shipyard.
Currently listening to Master & Commander: OST
Done playing around without a goal so it’s time to start and fail my first Unreal engine project. One game I like is Swat 4, a tactical first-person shooter from 2005 made by Irrational Games. I will try to make a prototype like that in Unreal and see how it works. With my art skill it will be 3D cones running around shooting at each other. This is what Swat 4 looks like.
I play so bad in Swat 4 i need a plant evidence mechanic.
This is my sandbox level to test things with. Learning the basic of the editor. Next up is to make some form of gun to shoot with :).
Level one. All in glorious starter content :).
Level two. A bit stupid that the all BSP brushes turn visible when i clone one of them. They should at least respect the parent visibility.
Not much visible progress this week so no image. I fixed indexed drawing for the mesh and improved the convert script for content. Next up is making some more models to test with and then create a mesh and a texture class.
Supersoldier time again. Cryris 3 is like the settings of Crysis and Crysis 2 merged into one game. Run around in a destroyed version of New york with trees, evil soldiers and aliens. Suit can be switched between ‘i shoot things’ and ‘i sneak around mode’. Gameplay was a bit meh to me.
The game developer in me had to drive back to this water pipe when the fight was over. So i could check if the particle system collided with the dynamic APC. It did not :(.
To buy a platform I have set myself a rule that it should have at least five exclusive games I care about. I did a check in 2013 and none of them passed so lets try again. This time with games that have been released.
XBox One – 0 games
Nothing on the XBox one for me :(.
Playstation 4 – 3 games
Second place with Killzone: Shadow Fall, The Last of Us Remastered and The Order: 1886.
WiiU – 4 games
The winner is WiiU with ZombiU, LEGO City Undercover, The Legend of Zelda: The Wind Waker HD and Splatoon. No deal yet but soon Yoshi’s Woolly World will be released. So in two weeks I can go Next Gen.
There will be a broadcast at AiGameDev.com later today about the Hierarchical Task Network in Dying Light. Fit’s me perfectly as it’s one of the two decision-making systems i will try out next and I know nothing about planners.
Coding away on my console techdemo and i got some triangles and a texture visible at least. Next up is to make a manager to handle all the mesh and texture data. My test mesh is from Kill to Collect.
This is what it looks like when you add UV coordinates to the exporter and forget to add them in the importer. Surprised it did not crash.
Rendering the UV coordinates as colors.
Texture working. The lower part should have it’s own texture but i can only load one texture right now :).
Done with all the games I was playing so time to make a list of five new ones. Only 135 unfinished games in my steam list now . Here are the ones i will play next.
I would like to shoot with a bow.
People say it’s epic or that they hate it. Time to play it so i know what side I’m on if a fight breaks out at the office.
Dead Space 2
Everyone needs to scream in space sometimes.
Carrier Command: Gaea Mission
I liked this game on the Amiga and a lost faith in Bohemia a while ago. Time to get disappointed i guess.
Batman: Arkham Asylum
Some people i know claim this game is cool so time to see if they are right or not.
So far i have used three types of decision-making systems in the games i have worked on. They are Finite-State Machines, Utility Systems and Behavior Trees. Next up is to get a chance to use a planner or a neural network in a game. I think i can put a neural network in my console techdemo. Should be a good fit for the Cell processor. No clue where i can sneak in a planner yet. That where the cunning part comes in .