I have shifted over my techdemo from Playstation 3 to the Xbox One Playstation 3 is still coooler when it comes to multicore madness but The One is a bit more next gen. Makes sense to develop on a thing people will use in the future :). The downside is that i can pretty much throw away my knowledge about the rendering on the Playstation 3 and the latest DirectX version i used was 9 so this will be like starting from zero again :|.
Anyway i have a next gen style game idea and time to see if it can work on the Xbox one.
Got the basic car working. Bullet’s documentation is a bit . Next up is a evil merge to default and then time for some more constraints and to make a ragdoll. I also added a Physics API section for Bullet to my notebook so i can write some notes for it as i move forward.
I changed the controls to a xbox360 gamepad and the steering is better now. Don’t need keyboard controls for a console after all :). Also added a camera to orb around the car. That way i can look on it on all sides as i drive. Next up is to add some debug renders for the physic parameters so i can make sense of them.
I also need to fix my wheels so they do not go down below ground. Details…
Made a terrain exporter for Unity. That way i can use it’s editor to create the world for my car to drive around in. I also use ZeroFps to learn how to make a car in the bullet physics system. So i know what works when i try to us it for Playstation 3.
Time to introduce my Youtube channel Spinningcubes with a small clip from my ZeroFps test :).