Open Art 2015

Open Art again in Örebro and I took some shots of it.

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The Duck is back from past years and it’s still cool.

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This will be the next monster in my D&D campaign.

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Floating garden, Örebro style.

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Looks like a good place to rest for the day.

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Something something anime.

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Ask your parents if you do not know what this is.

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Evil pens.

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Warning, newly painted water.

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Katamari Damacy books.

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It’s a pen. A pink pen. If you see anything else you need to put safe search back on.

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Evil aliens.

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10 D&D Geek Points

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Wonder if there are any Dungeons in there also.

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Playing Terraria

Terraria 1.3 was released some days back so now it’s time to return to the land of 2D blocks and dig and dig until the monsters eat me.

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I can hear the iron call my name.

 

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Console Coding: Part 4

I started on the mesh and texture class this week. Goes a bit slow as I’m still stuck in the OpenGl mindset. The PS3 is laughing at me when it crashes from me trying to use a state that does not exist is_arg1. I have also picked genre for the techdemo, some form of car racing game. Never done a car game before so I should learn something new there also. Next up is no progress for a couple of weeks as I’m on summer vacation is_thumb.

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Wow, I’m on a boat.

The plan was to play some Dead Space 2 but now I’m on a boat in World of Warcraft.  Plans fail i guess. Time to check out my shipyard.

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Currently listening to Master & Commander: OST

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Bring order to chaos

Done playing around without a goal so it’s time to start and fail my first Unreal engine project. One game I like is Swat 4, a tactical first-person shooter from 2005 made by Irrational Games. I will try to make a prototype like that in Unreal and see how it works. With my art skill it will be 3D cones running around shooting at each other. This is what Swat 4 looks like.

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I play so bad in Swat 4 i need a plant evidence mechanic.

This is my sandbox level to test things with. Learning the basic of the editor. Next up is to make some form of gun to shoot with :).

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Level one. All in glorious starter content :).

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Level two. A bit stupid that the all BSP brushes turn visible when i clone one of them. They should at least respect the parent visibility.

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Console Coding: Part 3

Not much visible progress this week so no image. I fixed indexed drawing for the mesh and improved the convert script for content. Next up is making some more models to test with and then create a mesh and a texture class.

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Crysis 3

Supersoldier time again. Cryris 3 is like the settings of Crysis and Crysis 2 merged into one game. Run around in a destroyed version of New york with trees, evil soldiers and aliens. Suit can be switched between ‘i shoot things’ and ‘i sneak around mode’. Gameplay was a bit meh to me.

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The game developer in me had to drive back to this water pipe when the fight was over. So i could check if the particle system collided with the dynamic APC. It did not :(.

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Roland Emmerich approve this game

Score: score_3

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The Five games rule

To buy a platform I have set myself a rule that it should have at least five exclusive games I care about. I did a check in 2013 and none of them passed so lets try again. This time with games that have been released.

XBox One – 0 games

Nothing on the XBox one for me :(.

Playstation 4 – 3 games

Second place with Killzone: Shadow Fall, The Last of Us Remastered and The Order: 1886.

WiiU  – 4 games

The winner is WiiU with ZombiU, LEGO City Undercover, The Legend of Zelda: The Wind Waker HD and Splatoon. No deal yet but soon Yoshi’s Woolly World will be released. So in two weeks I can go Next Gen.

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Planning to eat brainz

There will be a broadcast at AiGameDev.com later today about the Hierarchical Task Network in Dying Light. Fit’s me perfectly as it’s one of the two decision-making systems i will try out next and I know nothing about planners.

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