Spinning Cubes
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Done by and published by Pieces Interactive. Released in 2016. Done in Unity using C#.

Enemies and the AI was my main tasks on the game. Examples of systems I where responsible for is the behavior trees and the pathfinding system. I also did weapons and abilities, mostly related to the enemies.


Kill to Collect Teaser Trailer

Kill to Collect Gameplay Trailer

Kill to Collect Launch Trailer