The Legend of Zelda: A Link to the Past
Lot's of items, dungeons and two worlds to explore. No way I would played this without a guide.

The kidnappings will continue until Zelda's security improves.


South of Midnight
With the walking, climbing, sliding and escape sequences this feels very walking simulator. Arena fights with bland monsters unlock the linear progression and lore drops. Combat is not fun. This game would have benefited removing the combat and focus on other things. Crouton deserved a larger role and a better game.


Aphelion
Crash land with two astronauts on a frozen planet and 10 min into the game you wish they died. No interesting personalities and no subtlety as they say everything out loud. So often that I wonder if this a second screen game experience. My favorite is when one of them find a map with an area marked the Source and she say 'This place, it must be the Source'. It's also reaction shot, the game so you are forced to look at the stupid face all the time. Why 'Show, don't tell' when you can tell and close-up the person telling you.

Gameplay is walking, sliding, balancing, climbing and escape sequences simulator. Linear and buggy that let you die at random.

Recommendation is 'Ignore, don't play'.


Forza Horizon 6
More super easy mode chill driving. The characters in the game talk like there is a HR person hiding behind them.


Rage 2
The games prologue is a linear vomit fest that really did not sell the gameplay of the rest of the game. Rest of it is open world where you drive around and do missions for the three main factions. Drive, shoot & repeat. Repeat is the keyword. It gets so meh.