Firewatch
Take a job as a fire lookout. Look out the window of your tower, talk to another ranger over radio and walk. The 4 hours playtime would be 8 hours if the run button was removed. The short clip shows a summary of all the things you get to do in the game. But it's mostly walking. I think it's time for me to give up on walking simulators. I can't handle more slow paced walking, looking at things and suffer another nothingburger story. The only upside is that they are short and give game journalists more time writing another is video games art essay/review.


Gears of War 4
Set 25 years after the last game the new cast has more hair but is as fun as a box of wet cabbage. Hard to kill things in a successful franchise so old enemies and cast return.


Halo 5: Guardians
More aliens to shoot and less Master chief. The game is split between our green hero and another spartan. He has a name for sure but as long as John-117 is around he will always be another spartan. They each have three friends so you are never alone in this game. Story is something about Cortana going insane. Nothing is solved this time around so the end credits is a punch in the face and a hint to wait until Halo 6. I hope they can make more then one boss to Halo 6 so they do not have to recycle him all the time like in Halo 5.


Inside
Playdeads second game. Did not work for me as i got mostly a meh feeling when playing it. Feels much more walking simulator then the last game. Scrolling the save points give about the same experience as playing the game. Nice mood from the visual and not much more.


Ryse: Son of Rome
Was a launch game for XBOX One so with Crytek skill and Micrrosofts ocean of money this game still look nice after 10 years. Arena-like combat with execution moves to unlock. All turns out a bit same in the end and there is not much variation to the gameplay. The writers bring dishonor to Rome and me at times with bad writing.


Trials Rising
Even more trails madness.