Spec Ops: The Line
Third-person shooter set in Dubai. Destructive sandstorms have ruined the city and the player takes the role of a small delta team that go in to find out what did go wrong with the evacuation of the city. Some of the environments is nice but everything else is below average. The story is formed by running from one badly designed game section to the next and getting a forklift of cut scenes in the face in between. It's not well done and one can see the plot points two levels before it happens. I really feel like the developers gave up on making the gameplay solid and added a thin layer of story instead. Then they throw down the art card and game critics then soiled themselves in a quest to use long words to describe how deep the game is.

It's not, it should been left under the sand to die in 2010.