F.E.A.R. First Encounter Assault Recon

Not much fear in this game as the name might make you believe There are some fun things like flashbacks and ghost images but not much of it is put to good use so once again you find yourself running around shooting at things in the same hallways as always

F.E.A.R Extraction Point

Expansion to Fear where the story pick ups right after the end of the original game. Still the same problems as before with to much reuse of the same events time after time and it s not long before you sleep you way through another the-ring-girl-in-dark-corridor-approaching sequence. There is really no fear in this game but it rather feels like a bad mix of doom 3 and the movie the Ring.

F.E.A.R. 2: Project Origin

More hallways and store rooms with huge fire fights and still not much in the way of fear. The level designers for the game need basic training in learning to place triggers, I spent most of the games trying to see the things I was supposed to see each time there was a spooky sound but I more or less missed them all. It's like a game that can't choose if it would like to be action or horror and so it does not it any high on any of them.

F.E.A.R. 3

More misplaced triggers and not much more. The writer of the story must be be paid by the number of lines as people talk on with nothing to say. Possible to replay the game with another character but i hated him the first time i played so why suffer more.