F.E.A.R. 2: Project Origin
More hallways and store rooms with huge fire fights and still not much in the way of fear. The level designers for the game need basic training in learning to place triggers, I spent most of the games trying to see the things I was supposed to see each time there was a spooky sound but I more or less missed them all. It's like a game that can't choose if it would like to be action or horror and so it does not it any high on any of them.